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Teaching Games for Understanding : [Kurslitteratur] theory, research, and practice
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Location
  • Kurslitteratur Teaching
Title Statement
  • Teaching Games for Understanding : [Kurslitteratur] theory, research, and practice
Publication, Distribution, etc. (Imprint)
  • Human Kinetics, Champaign, IL : c2005.
Physical Description
  • 238 s.
Formatted Contents Note
  • Two decades of Teaching Games for Understanding : looking at the past, present, and future / Linda L. Griffin and Kevin Patton -- Emphasizing student engagement in the construction of game performance / Jean François Richard and Nathalie Mahut -- Teaching Games for Understanding as a curriculum model / Joy I. Butler and Barbara McCahan -- Teaching and learning games at the elementary level / Steve Mitchell -- Teaching and learning games at the secondary level / Adrian P. Turner -- Introducing the Teaching Games for Understanding model in teacher education programs / Kath Howarth -- Implementing Teaching Games for Understanding : stories of change / Steven Tan -- The role of assessment in Teaching Games for Understanding / Judith L. Oslin -- Integrating the tactical games model and sport education / Connie S. Collier -- Integrating cooperative learning and tactical games models / Ben Dyson -- Making sense of chaos : Australian coaches talk about game sense / Richard Light -- Implications of models-based instruction for research on teaching : a focus on Teaching Games for Understanding / Michael W. Metzler -- Teaching Games for Understanding and the delights of human activity / R. Scott Kretchmar -- Future prospects for teaching games for understanding / David Kirk.
Index Term - Uncontrolled
Added Entry - Personal Name
ISBN
  • 0-7360-4594-5 (soft cover)
Waiting
  • 0 (0)
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*24500$aTeaching Games for Understanding :$h[Kurslitteratur]$btheory, research, and practice /$cLinda L. Griffin, Joy I. Butler, editors.
*260  $aChampaign, IL :$bHuman Kinetics,$cc2005.$y2005
*300  $a238 s.
*504  $aIncludes bibliographical references and index.
*5050 $aTwo decades of Teaching Games for Understanding : looking at the past, present, and future / Linda L. Griffin and Kevin Patton -- Emphasizing student engagement in the construction of game performance / Jean François Richard and Nathalie Mahut -- Teaching Games for Understanding as a curriculum model / Joy I. Butler and Barbara McCahan -- Teaching and learning games at the elementary level / Steve Mitchell -- Teaching and learning games at the secondary level / Adrian P. Turner -- Introducing the Teaching Games for Understanding model in teacher education programs / Kath Howarth -- Implementing Teaching Games for Understanding : stories of change / Steven Tan -- The role of assessment in Teaching Games for Understanding / Judith L. Oslin -- Integrating the tactical games model and sport education / Connie S. Collier -- Integrating cooperative learning and tactical games models / Ben Dyson -- Making sense of chaos : Australian coaches talk about game sense / Richard Light -- Implications of models-based instruction for research on teaching : a focus on Teaching Games for Understanding / Michael W. Metzler -- Teaching Games for Understanding and the delights of human activity / R. Scott Kretchmar -- Future prospects for teaching games for understanding / David Kirk.
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*653  $aBollspel
*7001 $aGriffin, Linda L,$d1954-
*7001 $aButler, Joy.
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*852  $bGih$hKurslitteratur Teaching$5Gih
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Through Teaching Games for Understanding: Theory, Research, and Practice , you can

- gain a comprehensive perspective of the teaching games for understanding (TGfU) model, seeing it in context of its influences and evolution;

- tap into the latest research and findings in the model, learning from worldwide experts in each of the topics covered;

- consider how students learn best, what should be taught, and why it should be taught using the TGfU model; and

- learn how to apply the TGfU approach at all educational levels.

Teaching games for understanding (TGfU) is a dynamic approach to sport education that has gained worldwide popularity over the past 25 years. Now, through Teaching Games for Understanding: Theory, Research, and Practice , readers can discover the latest refinements and up-to-date research from the world's highest-regarded experts on the topic.

This book presents a comprehensive look at the TGfU model and provides multiple perspectives from 17 contributors in 6 countries. As such, it is a valuable resource for preservice and in-service teachers, teacher educators, and coaches around the world. It details the history, theory, research, and practice of the approach (also known as the tactical games model and the games sense model) and enables readers to better understand and apply TGfU.

Teaching Games for Understanding includes the following features:

- Opening scenarios or quotes to make the material relevant and draw the reader in

- Discussion questions for each chapter to facilitate understanding and provide teachers with a ready-made starting point for review of the material

- Chapter-ending summaries that present an overview of the material to help students test their understanding and recall the contents

Never before has a book presented such an all-encompassing analysis of the TGfU model. Every angle is covered. The book explores why and how to involve students in the construction of games, how to use the model in curriculums at the elementary and secondary levels and in teacher education programs, and how assessment factors in. It examines how to integrate the model with sport education, covers the social interactions and decision-making processes involved in the model, and details the implications of model-based instruction for research on teaching. It also presents real-life stories of teachers successfully implementing this approach. Finally, it takes a look at the future direction for TGfU, considering its continuing evolution.

Highly readable and widely applicable, Teaching Games for Understanding: Theory, Research, and Practice is a vital text in the field of sport education, affording readers a solid foundation for understanding and using TGfU.

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